Death Priestess

The costume was entirely designed and created by me. I used methods combining the theory and practice of game design to produce a character for my Final Project at University. I used a variety of software such as 3DS Max to create sewing patterns from UV layouts, marvellous designer for fabric simulation, photoshop for armour patterning, initial designs and retouching images. I also produced 3d models which were turned into 3D prints, worked in electronics and lighting and numerous other techniques that crossed over the boundary between game design and costume.

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